|
| SuperFast
rendering for 3ds
Max 2009 & 2010 (64-bit)
|
 |
The
original Train.max animation
is part of the SPECapc
benchmark suite. |
| |
|
 |
You can
download our modified
version of the Train scene
that we use as a benchmark.
|
|
|
 |
Please
note that we have increased
the resolution and the
number of frames of the
Train scene to get a meaningful
benchmark on the RANCH.
|
| |
|
 |
More
details on these tests
are available in the RANCH
Renderfarm User Guide.
|
| |
|
 |
Please
note that efficiency may
vary with the nature of
the scene.
|
|
|
|
| |
| Animation
test: 3ds Max 2010 + Mental
Ray (x64) |
 |
1920
x 1080 (Full HD)
resolution, 1401 frames: |
|
 |
|
|
| |
Render
time |
Speed
difference with
the RANCH |
|
Core 2 Quad QX6850 @ 3.0 GHz |
28
hours 18 mn |
92.5
times slower |
| RANCH
renderfarm |
18
minutes 22 s |
1.0 |
|
|
The total project time includes
render time, network overhead,
frames compression and ftp account
creation, but in any case you
would only pay the render
time. The speed difference
between a standard PC and the
RANCH may vary with the nature
of the scene. |
| |
| Still
image test: 3ds Max 2009 + V-Ray 1.50 SP3a (x64) |
 |
6000
x 4000 resolution image below: |
| |
 |
|
©
Scene by Erick Monfredo
- contact@archi-realistic.com |
| 3000
x 2000 resolution |
Render
time |
Speed
difference with
the RANCH |
| Core
2 Quad QX6850 @
3.0 GHz (64b) |
8 hours 27 mn |
87.9
times slower |
| RANCH
renderfarm |
5
mn 46 s |
1.0 |
| |
|
|
| 6000
x 4000 resolution |
Render
time |
Speed
difference with
the RANCH |
| Core
2 Quad QX6850 @
3.0 GHz (64b) |
34
hours 08 mn |
104.9
times slower |
| RANCH
renderfarm |
19
mn 31 s |
1.0 |
|
| |
| When
rendering stills, the
RANCH uses
V-Ray Distributed Rendering system
on 128 nodes / 512 cores.
Please note that the render
time can vary
with the nature of the
scene.
|
|