|
|
YOUR
PROJECTS/
COST
ESTIMATOR
| This
page will help you to estimate
the cost of a Cooperative
Project. First, let's calculate
the Samples Per Pixel (SPP)
gain you can expect from the
RANCH, compared to your system. |
| |
Download
the diffuse_transmitter
scene and run it on your
system with the default parameters
(10 minutes limit, 1024 x
768). When this is done, enter
the SPP reached in the 'Your
SPP' field, then click on
'Compute'. The SPP difference
factor between your system
and the RANCH - let's call
it DELTA - will be displayed.
You can apply this DELTA factor
to all your projects. For
instance, if your system takes
one hour to reach a given
SPP, you know that in the
same amount of time, the RANCH
will reach this SPP * DELTA.
The RANCH reaches SPP = 29350
in 10 minutes on the diffuse_transmitter
scene.
A concrete example:
Your SPP on the diffuse_transmitter
test is 196, and you
want to reach a final SPP
of 3000 on your project:
how much RANCH time do you
need? Simple: in your case,
DELTA=150. The only thing
you have to do is render your
project on your system with
a Samples Per Pixel limit
of 20 (3000/150), and
note the time needed to reach
it. That's all you need to
know, as the RANCH will need
the same amount of time
to reach an SPP of 3000.
If it sounds good to you,
you can then enter this time
in the cost estimator at the
bottom of this page.
|
How
to use the cost estimator
below: |
| |
 |
In
the first field, enter
an estimation of the
preparation time of
your project (loading
textures, building meshes,
etc.). This is the time
needed for various calculations
before
the rendering itself
begins. Two minutes
are automatically added
to account for the distribution
time of the scene across
the whole network |
 |
 |
In
the second field, enter
the render time limit
you will specify when
you submit your project
on the RANCH. |
 |
 |
In
the third field, enter
the size of the IGI
file generated by your
project, in megabytes
(MB). To do this, simply
launch a render at full
resolution on your computer
for a few minutes, until
Indigo has written on
disk the first IGI.
Then enter its size
in the 'IGI size' field.
On a large renderfarm,
gathering and merging
big IGIs from a lot
of nodes can take a
while. For instance,
gathering and merging
IGIs on the entire RANCH
takes around 6-7 minutes
with 576 MB MXIs. The
individual IGI size
limit that can be processed
with our parallel multi-merging
technique is around
2.5 GB. If
the render time of your
cooperative project
is >= 60 mn, the IGI
gathering+merging phase
is FREE!
|
 |
|
|
|
|
|
|
|
|
|
|
|
|
top |
|
|
|
 |
© 2007 - 2010
Ranch
Computing |
|
|