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Very high speed rendering for animations & stills
The Sponza.lws scene (model copyrighted by Marko Dabrovic) used in our Global Illumination animation benchmark can be downloaded here.
   
The quickroom68.lws scene used in our still image benchmark is also available on the Lightwave 9 Content CD (Scenes\Lighting\Quick Room subdirectory).
   
The RANCH use highly optimized, proprietary algorithms to optimize both animated and still renders, achieving a super-high efficiency per GHz.
   
More details on these tests are available in the RANCH Renderfarm User Guide.
   
Please note that efficiency may vary with the nature of the scene.
Optimal performance will be reached in animations:
- where all the frames have a similar render time.
- when the number of frames is close to a multiple of 125 (number of passes optimized).
 
Animation test
The Sponza scene - Advanced camera - rendered with 32-bit Lightwave
960 x 540 resolution, 201 frames:
 
 
Render time
Speed difference with the RANCH
Core 2 Quad Q6600 @ 2.40 GHz
100 hours 30 mn
93.9 times slower
RANCH renderfarm   
1 hour 04 mn
1.0

Note: the total project time includes the render time, network overhead, 201 frames compression (275 MB of data) and ftp account creation, but you pay only for the render time. The speed difference between a standard PC and the RANCH may vary with the nature of the scene.
 
Still image test
The Quick Room scene - Classic camera - 64-bit Lightwave
16000 x 12000 resolution:
 
 
Render time
Speed difference with the RANCH
Core 2 Quad Q6600 @ 2.40 GHz
32 hours 49 mn
56.8 times slower
RANCH renderfarm   
34 mn 41 s
1.0
 
The total project time includes the optimized tiling preprocessing (~3 mn), the render time (see above) and the recombining pass / compression phase (~ 3 minutes). But you pay only the render time. Right-click here and choose 'Save Target as...' to download the 16K x 12K JPG image (19 MB) and see the incredible level of detail available in this resolution!

The RANCH also offers the unique feature of a statistical analysis of the rendered scene. In addition to the final image, the user gets back a 1024 pixels wide - or high if in portrait mode - picture with the 'stats_" prefix. This image shows the percentage of the total render time used by each tile.


Click on the image above to view the statistical analysis of this super-highres image.
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