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YOUR
PROJECTS/
COST
ESTIMATOR
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page will help you estimate
the cost of a cooperative still image project. The best way to get a precise estimation is to use our
RANCHecker application. RANCHecker has an integrated benchmark and estimation tools
which you will find incredibly useful to estimate the cost and render time of your projects!
If you do not want to, or cannot use RANCHecker, please use the method below. |
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First, let's calculate
the Sampling Level (SL) gain
you can expect from the RANCH,
compared to your system.
Download the 8BALL
scene and run it on your
system with the default parameters
(5 minutes limit, threads=0,
1024 x 576). When this is
done, enter the SL reached
in the 'Your SL' field, then
click on 'Compute'. The SL
difference between your system
and the RANCH - let's call
it DELTA - will be displayed.
You can apply this DELTA to
all your projects. For instance,
if your system takes one hour
to reach a given SL, you know
that in the same amount of
time, the RANCH will reach
this SL + DELTA. The table
below shows a few typical
DELTAs. The RANCH reaches
SL = 21.8 in 5 minutes (Maxwell
2.0 x64) on the 8BALL.scene.
When your system
reaches SL The
RANCH reaches... (in the same
amount of time)
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Pentium
4C @ 3.4 GHz (1-core
+ HT) |
SL+15.8 |
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Athlon
64 X2 @ 2.0 GHz (2-core) |
SL+14.5 |
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iMac
Core 2 Duo @ 2.0 GHz
(2-core) |
SL+14.2 |
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Core
2 Duo E6600 @ 2.4 GHz
(2-core) |
SL+13.9 |
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Dual
Opteron 285 @ 2.6 GHz
(4-core) |
SL+12.4 |
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Core
2 Quad Q6600 @ 2.4 GHz
(4-core) |
SL+12.2 |
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Core
2 Extreme QX6850 @ 3.0
GHz (4-core) |
SL+11.8 |
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MacPro
- 2 x Xeon 5365 @ 3.0
GHz (8-core) |
SL +10.3 |
A concrete example:
Your SL on the 8ball test
is 10. You want to
reach a final SL of around
18 on your project:
how much RANCH time do you
need? Simple: in your case,
DELTA=11.8 (21.8-10). The only thing
you have to do is render your
project on your system for
a few minutes, with a target
sampling level of 6.2
(your target SL - your DELTA = 18 - 11.8 = 6.2).
After a short while, Maxwell
will tell you how much time
your computer will need to
reach SL=6.2. That's all the
information you need: the
RANCH will take the same
amount of time to reach SL
= 18 (6.2+11.8). If it
sounds good to you, you can
then enter this render time
in the cost estimator at the
bottom of this page.

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How
to use the cost estimator
below: |
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In the first field, enter an estimation of the preparation time of your project (this includes the voxelization
phase and more generally the time needed for various calculations before the rendering itself begins).
Two minutes are automatically added to account for the distribution time of the scene across the whole network.
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In the second field, enter the render time limit you will specify
when you submit your project on the RANCH.
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In
the third field, enter
the size of the MXI
file generated by your
project, in megabytes
(MB). To do this, simply
launch a render at full
resolution on your computer
for a few minutes, until
Maxwell has written
on disk the first MXI.
Then enter its size
in the 'MXI size' field.
On a large renderfarm,
gathering and merging
big MXIs from a lot
of nodes can take a
while. Please be
very cautious with the
Multilight option,
as it can easily multiply
the size of your MXIs
by a factor of 4 to
6.
Gathering and merging MXIs on the entire RANCH takes 3 minutes with 256 MB MXIs,
10 minutes with 1 GB MXIs and around 20 minutes with 2 GB MXIs.
The individual MXI size limit that can be processed with our parallel multi-merging technique is around 2.5 GB.
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For
an animation, you can
take an average / representative
frame of your animation
and do the estimation,
then multiply by the
number of frames of
your animation. But
in that case do not
count the gathering+merging
time: there is none
in animation projects,
as each entire frame
is rendered on a different
node. Again, please
be aware that this is
a reasonable estimation,
not a guaranteed result.
If the render
time of your
project is >= 60 mn,
the MXI gathering+merging
phase is FREE!
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MXI size calculator:
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© 2007 - 2010
Ranch
Computing |
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