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YOUR
PROJECTS/
COST
ESTIMATOR
This
cost estimator is designed
to help you estimate the cost
of a project, nothing more.
The real cost of a project
will be solely determined
by its total render time:
it can be greater or lower
than the estimation.
The total processing time
of a Vue project is greater
than the render time. It includes:
- The setup time
(FREE) correspond to the time
it takes to send the whole
project (scenes + textures)
to all the nodes across the
network.
- The render time
itself: this is what you pay
for.
- The recombining
process (FREE). At
the end of any still image
network render, Vue reconstitutes
the final image from hundreds
of tiles. Generally it takes
a few minutes.
- The compression
process (FREE - to save you
download time) which takes
a few seconds to a few minutes
for stills, and typically
a few minutes also for small
animations. For a 3600 frames
sequence at 720 x 480 (3.3
GB of data) it takes around
20 minutes.
When you use the cost estimator
below, the computed time and
cost correspond to the render
time itself. The time taken
by the other processes vary
with the file format chosen,
the X / Y resolution and the
number of frames to process
(or the number of tiles to
recombine for a still image
render).
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How
to use the cost estimator
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First,
enter the VueMark8 result
of your hardware in
the VueMark8 field (the
previous VueMark for
Vue 6/7 are NOT comparable
and thus not usable
with this cost estimator).
To calculate your VueMark8,
run the benchmarks described
in the RANCH
Renderfarm User Guide.
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In
the following fields,
enter an estimation
of the average time
per frame on your hardware,
and the number of frames
of your animation. If
your project is a still
image, the number of
frames is equal to 1,
and you can enter a
plausible estimation
based on a low resolution
render. |
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Finally,
click on the ‘Estimate
Cost’ button.
The last field will
display the approximate
time and cost to run
it on the farm, based
on the information you
entered. |
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Note:
for
heavy Global Illumination
(GI) / Global Radiosity
(GR) projects, you must
also take into account
the GI / GR preparation
time, to be added to
the rendering time itself.
Warning:
to optimize the cost
/ time ratio for animations
(each node render
a single frame), we
recommend you send
sequences where the
number of frames is
roughly a multiple
of 120 frames. It
takes the same time
to render 2 or 120
frames on the RANCH,
as we have more than
120 nodes working
in parallel. If you
send significantly
less than 120 frames,
different nodes will
have to render the
same frames =>
a waste of resources
and money (the cost
would be the same
for 2 or 120 frames
as all the nodes would
be rendering anyway).
The cost estimator
below will only give
meaningful results
for >= 120 frames
sequences. |
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© 2007 - 2009 Ranch
Computing |
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