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This cost estimator is designed to help you estimate the cost of a project, nothing more.
The real cost of a project will be solely determined by its total render time: it can be greater or lower than the estimation.

The total processing time of a Vue project is greater than the render time. It includes:

- The setup time (FREE) correspond to the time it takes to send the whole project (scenes + textures) to all the nodes across the network.

- The render time itself: this is what you pay for.

- The recombining process (FREE). At the end of any still image network render, Vue reconstitutes the final image from hundreds of tiles. Generally it takes a few minutes.

- The compression process (FREE - to save you download time) which takes a few seconds to a few minutes for stills, and typically a few minutes also for small animations. For a 3600 frames sequence at 720 x 480 (3.3 GB of data) it takes around 20 minutes.

When you use the cost estimator below, the computed time and cost correspond to the render time itself. The time taken by the other processes vary with the file format chosen, the X / Y resolution and the number of frames to process (or the number of tiles to recombine for a still image render).

First, enter the VueMark7 result of your hardware in the VueMark7 field (the previous VueMark for Vue 6 is NOT comparable and thus not usable with this cost estimator). To calculate your VueMark7, run the benchmarks described in the RANCH Renderfarm User Guide.

In the following fields, enter an estimation of the average time per frame on your hardware, and the number of frames of your animation. If your project is a still image, the number of frames is equal to 1, and you can enter a plausible estimation based on a low resolution render.
Finally, click on the ‘Estimate Cost’ button. The last field will display the approximate time and cost to run it on the farm, based on the information you entered.

Note: for heavy Global Illumination (GI) / Global Radiosity (GR) projects, you must also take into account the GI / GR preparation time, to be added to the rendering time itself.

Warning: to optimize the cost / time ratio for animations (each node render a single frame), we recommend you send sequences where the number of frames is roughly a multiple of 120 frames. It takes the same time to render 2 or 120 frames on the RANCH, as we have more than 120 nodes working in parallel. If you send significantly less than 120 frames, different nodes will have to render the same frames => a waste of resources and money (the cost would be the same for 2 or 120 frames as all the nodes would be rendering anyway).
The cost estimator below will only give meaningful results for >= 120 frames sequences.
 
 
VueMark7:  (integer value > 0 and ≤ 4096)
Average computing time per frame:  (hh:mm)
Number of frames: 
   
 


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