Naming Requirements
1. Project Name Length
To avoid issues that can arise with very long command lines, project names (and consequently scene names) are limited to 20 characters (the file extension does not count toward this limit).
No need to worry – RANCHecker automatically renames your project and truncates it to 20 characters.
2. Allowed Special Characters
Only the following characters are permitted in filenames:
- Letters (lowercase and uppercase):
a-z,A-Z - Numbers:
0-9 - Hyphens:
- - Underscores:
_
Examples of allowed filenames: My_Project_01.maxscene01_v2.blend
3. Forbidden Characters
The following characters are not allowed in filenames:
- Accented letters:
é,î,ö,ù - Symbols:
( ),!,;,:,#,@,%,|,*,$,€,& - Spaces are also prohibited.
Recommended Alternatives:
Replace spaces with either:
- Underscores:
My_3DS_Project.max - CamelCase:
My3DSProject.max
Important: The same naming rules apply to asset names (textures, caches, objects, bitmaps, etc.).
If any issues arise, RANCHecker will notify you immediately.
4. Project Name Collisions
It is not possible to have two projects with the same name in either the waiting list or the rendering list at the same time.
Solution: To avoid confusion, use version numbers in your filenames:
Project_v1.maxProject_v2.max

