Documentation

Still Image Rendering for 3ds Max

Important Requirement: Before submitting your project, ensure your render settings are configured to output a single image. This allows RANCHecker to recognize that you intend to render a still image (not an animation).

Ranch Computing offers two methods for rendering still images: MultiBand and MultiCam. Choose the best option based on your project’s needs.

🔹MultiBand (strips renderings)

What It Does

MultiBand is designed to render very high-resolution still images quickly by splitting the image into horizontal strips (~24–96 strips depending on the priority). Each strip is rendered simultaneously on different nodes, then automatically stitched together to produce the final image.

Best for:

  • Ultra-high-resolution images (e.g., 8K, 16K).
  • Projects requiring fast turnaround for single frames.

Limitations:

  • Supported Output Formats: Only 7 formats are supported:
    • PNG, TIF, TGA, BMP, JPG, EXR, HDR.
    • Note: Multi-layer TIF may only preserve the main pass. EXR is recommended for full multi-layer compatibility.
  • Stereoscopic Rendering:
    • Not supported due to command-line limitations.
  • 2D Filters/Post-Effects:
    • Effects like Lens Flare are applied per strip, not the full image (may cause artifacts).
    • Workaround: Apply effects in post-production (e.g., Photoshop, Nuke).
  • Prepass Maps (GI/SSS/Caustics):
    • Must be pre-calculated on your local machine to avoid lighting discontinuities between strips.
    • Solution: Bake maps before submitting the project.

👁️Real-Time Preview:

  • During rendering, click the Preview button to monitor progress in near real-time.
  • Preview updates every ~1 minute.

Above example: Preview of a still image at 56% completion.

🔹MultiCam

What It Does

MultiCam is typically used to render multiple cameras from a single scene in one project. Each camera is assigned to one server (e.g., 5 cameras = 5 servers). However, it also works for one single still image to render.

Best for:

  • Projects with multiple camera angles.
  • Rendering single stills when MultiBand is unavailable.

Limitations:

  • Website options disabled: Size, frame range, and camera settings must be defined in 3ds Max (not overrideable via the RANCH website).
  • Single-camera workflow: If only one camera exists, RANCHecker auto-detects its settings (view, resolution, frame number). After clicking “Prepare Project”, a window appears to confirm/select the camera.

In MultiCam mode, website-based overrides for size, frame range, and camera settings are disabled. These parameters must be defined directly in 3ds Max.

🔹 MultiBand vs. MultiCam: Which to Choose?