Documentation

Blender

To render your Blender projects on RANCH Computing you must create a .vub archive with our tool: RANCHecker.
We support Blender software for the versions 2.93 to 3.4 with the following renderer and plug-ins:

4.1
4.0
3.6
3.5
3.4
3.3
3.2
Renderers (4)
Cycles CPU
4.1.1
Cycles GPU
4.1.1
Eevee
4.1.1
RenderMan (beta)
26.1
Plugins (6)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0
  • Physical Celestial Objects 0.2.0
  • Physical Open Waters 1.1.1
  • Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
4.0.2
Cycles GPU
4.0.2
Eevee
4.0.2
RenderMan (beta)
26.1
Plugins (6)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0
  • Physical Celestial Objects 0.2.0
  • Physical Open Waters 1.1.1
  • Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.6.12
Cycles GPU
3.6.12
Eevee
3.6.12
RenderMan (beta)
26.1
Plugins (6)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0
  • Physical Celestial Objects 0.2.0
  • Physical Open Waters 1.1.1
  • Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.5.1
Cycles GPU
3.5.1
Eevee
3.5.1
RenderMan (beta)
26.1
Plugins (5)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0
  • Physical Celestial Objects 0.2.0
  • Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.4.1
Cycles GPU
3.4.1
Eevee
3.4.1
RenderMan (beta)
26.1
Plugins (5)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0
  • Physical Celestial Objects 0.2.0
  • Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.3.19
Cycles GPU
3.3.19
Eevee
3.3.19
RenderMan (beta)
26.1
Plugins (4)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0
  • Physical Celestial Objects 0.2.0
Renderers (4)
Cycles CPU
3.2.2
Cycles GPU
3.2.2
Eevee
3.2.2
RenderMan (beta)
26.1
Plugins (3)
  • Blender Native Addons –
  • Flip Fluids 1.8.0
  • LeoMoon TextCounter 1.4.0

You will find in the following pages information to help you to properly set up your Blender project for the rendering on the RANCH COMPUTING render farm.