Documentation

Priority Selection

How the Priority System Works

Our priority system allows you to:

  • Order projects in the queue.
  • Assign a maximum number of servers (Nodes) per project.
  • Guarantee a minimum amount of allocated memory.

Higher priority = faster project start and rendering speed.

The waiting time before a project starts depends on:

  • The selected priority level.
  • The number of projects already in the queue.

Thanks to our world-class high-speed processors, any potential waiting time is more than compensated by the speed of rendering.

Node Allocation Rules:

  • For animation projects, the maximum number of Nodes is only applied if the number of images to render is equal to or greater than this maximum. Example: 50 images to render = 32 machines in CPU-Low. But 26 images to render = 26 machines in CPU-Low.
  • A single still image can be rendered across multiple Nodes if this option is enabled. Technical Limits:

Queue Processing:

  • Projects are processed in the order they are received if they share the same priority.
  • Multiple projects can be rendered simultaneously, provided the total number of images does not exceed the number of available servers.

Memory Guarantees by Priority:

  • CPU Farm:
    • All servers have at least 128 GB of RAM.
    • CPU-256 priorities guarantee servers with a minimum of 256 GB of RAM.
  • GPU Farm:
    • All servers have at least 11 GB of VRAM (RTX 2080 Ti).
    • GPU-24VRAM priorities guarantee servers equipped with RTX 3090/4090 (24 GB VRAM) or RTX 5090 (32 GB VRAM).

Note: 24VRAM priorities do not guarantee 256 GB of RAM per Node, but most servers have at least 128 GB of RAM.

Priorities Cost:

CPU Farm

PrioritiesNodes quantity128 Go RAM minimum256 Go RAM minimum
CPU-Low32€ 0,011€ 0,012
CPU-Medium64€ 0,013€ 0,014
CPU-High96€ 0,015€ 0,016
Price per GHz.h

GPU Farm

PrioritiesGPUs quantity11 Go VRAM minimum24 Go VRAM minimum
GPU-Low40 (10 nodes)€ 0,005(octane)€ 0,006
GPU-Medium80 (20 nodes)€ 0,007€ 0,008
GPU-High120 (30 nodes)€ 0,009€ 0,010
Price per OctaneBench points on the render nodes